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XGraphicsxglVertex3d(Double, Double, Double) Method
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Specifies a 3d vertex.
Namespace: Pixoneer.NXDL.NGRAssembly: NXDLgr (in NXDLgr.dll) Version: 2.0.3.38
Syntaxpublic abstract void xglVertex3d(
double x,
double y,
double z
)
Parameters
- x Double
- Specifies the x-coordinate of a vertex.
- y Double
- Specifies the y-coordinate of a vertex.
- z Double
- Specifies the z-coordinate of a vertex.
Return Value
This function does not return a value.
Remarks
The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0. Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
See Also