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XDL

XGraphics Methods

The XGraphics type exposes the following members.

Methods
  Name Description
Public method Static member GetBoundaryOfTriangleLump Triangulation을 입력하여 Vertex점 순서를 출력한다.
Public method Static member GetEdgesFromTriangles Triangulation을 입력하여 Edge 순서를 출력한다.
Public method glAlphaFunc The glAlphaFunc function enables your application to set the alpha test function.
Public method glBegin The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
Public method glBindTexture The glBindTexture function enables the creation of a named texture that is bound to a texture target.
Public method glBlendFunc The glBlendFunc function specifies pixel arithmetic.
Public method glCallList  
Public method glColor Sets the current color.
Public method glColor3d Sets the current color.
Public method glColor3f Sets the current color.
Public method glColor4d Sets the current color.
Public method glColor4f Sets the current color.
Public method glDisable The glEnable and glDisable functions enable or disable OpenGL capabilities.
Public method glEnable The glEnable and glDisable functions enable or disable OpenGL capabilities.
Public method glEnd The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
Public method glEndList  
Public method glFrontFace The glFrontFace function defines front-facing and back-facing polygons.
Public method glGenLists  
Public method glGetDoublev  
Public method glGetError  
Public method glGetFloatv  
Public method glGetIntegerv  
Public method glGetString The glGetString function returns a string of GL states.
Public method glLineStipple The glFrontFace function defines specify the line stipple pattern.
Public method glLineWidth The glLineWidth function specifies the width of rasterized lines.
Public method glLoadMatrixd  
Public method glLoadMatrixf  
Public method glMatrixMode The glMatrixMode function specifies which matrix is the current matrix.
Public method glNewList  
Public method glNormal3d(XVertex3d) Sets the current normal vector.
Public method glNormal3d(Double, Double, Double) Sets the current normal vector.
Public method glPointSize The glPointSize function specifies the diameter of rasterized points.
Public method glPopMatrix The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
Public method glPushMatrix The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
Public method glReadBuffer  
Public method glReadPixels  
Public method glRotated(XAngle, XVertex3d) The glRotated function multiplies the current matrix by a rotation matrix.
Public method glRotated(Double, Double, Double, Double) The glRotated function multiplies the current matrix by a rotation matrix.
Public method glScaled(XVertex3d) The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
Public method glScaled(Double, Double, Double) The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
Public method glTexCoord2d(XVertex2d) Sets the current texture coordinates.
Public method glTexCoord2d(Double, Double) Sets the current texture coordinates.
Public method glTexCoord2f Sets the current texture coordinates.
Public method glTexCoord3d  
Public method glTranslated(XVertex2d) The glTranslated function multiplies the current matrix by a translation matrix.
Public method glTranslated(XVertex3d) The glTranslated function multiplies the current matrix by a translation matrix.
Public method glTranslated(Double, Double) The glTranslated function multiplies the current matrix by a translation matrix.
Public method glTranslated(Double, Double, Double) The glTranslated function multiplies the current matrix by a translation matrix.
Public method gluUnProject  
Public method glVertex2d(XVertex2d) Specifies a 2d vertex.
Public method glVertex2d(Double, Double) Specifies a 2d vertex.
Public method glVertex3d(XVertex3d) Specifies a 3d vertex.
Public method glVertex3d(Double, Double, Double) Specifies a 3d vertex.
Public method Static member Triangulate OpenGL Tesselator를 이용하여 정점들을 잇는 삼각망을 구한다.
Public method Static member TriangulateDelaunay(XVertex3d, XVertex3d, String) 정점들을 잇는 들로네 삼각망을 구한다.
Public method Static member TriangulateDelaunay(XVertex3d, XVertex2i, XVertex3d, String) 정점들을 잇는 들로네 삼각망을 구한다.
Public method xglVertex3d(XVertex3d) Specifies a 3d vertex.
Public method xglVertex3d(Double, Double, Double) Specifies a 3d vertex.
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