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Name |
Description |
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GetBoundaryOfTriangleLump
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Triangulation을 입력하여 Vertex점 순서를 출력한다.
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GetEdgesFromTriangles
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Triangulation을 입력하여 Edge 순서를 출력한다.
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glAlphaFunc
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The glAlphaFunc function enables your application to set the alpha test function.
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glBegin
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The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
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glBindTexture
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The glBindTexture function enables the creation of a named texture that is bound to a texture target.
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glBlendFunc
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The glBlendFunc function specifies pixel arithmetic.
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glCallList
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glColor
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Sets the current color.
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glColor3d
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Sets the current color.
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glColor3f
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Sets the current color.
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glColor4d
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Sets the current color.
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glColor4f
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Sets the current color.
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glDisable
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The glEnable and glDisable functions enable or disable OpenGL capabilities.
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glEnable
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The glEnable and glDisable functions enable or disable OpenGL capabilities.
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glEnd
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The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
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glEndList
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glFrontFace
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The glFrontFace function defines front-facing and back-facing polygons.
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glGenLists
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glGetDoublev
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glGetError
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glGetFloatv
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glGetIntegerv
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glGetString
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The glGetString function returns a string of GL states. |
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glLineStipple
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The glFrontFace function defines specify the line stipple pattern.
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glLineWidth
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The glLineWidth function specifies the width of rasterized lines.
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glLoadMatrixd
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glLoadMatrixf
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glMatrixMode
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The glMatrixMode function specifies which matrix is the current matrix.
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glNewList
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glNormal3d(XVertex3d)
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Sets the current normal vector.
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glNormal3d(Double, Double, Double)
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Sets the current normal vector.
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glPointSize
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The glPointSize function specifies the diameter of rasterized points.
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glPopMatrix
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The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
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glPushMatrix
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The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
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glReadBuffer
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glReadPixels
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glRotated(XAngle, XVertex3d)
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The glRotated function multiplies the current matrix by a rotation matrix.
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glRotated(Double, Double, Double, Double)
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The glRotated function multiplies the current matrix by a rotation matrix.
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glScaled(XVertex3d)
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The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
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glScaled(Double, Double, Double)
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The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
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glTexCoord2d(XVertex2d)
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Sets the current texture coordinates.
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glTexCoord2d(Double, Double)
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Sets the current texture coordinates.
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glTexCoord2f
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Sets the current texture coordinates.
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glTexCoord3d
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glTranslated(XVertex2d)
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The glTranslated function multiplies the current matrix by a translation matrix.
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glTranslated(XVertex3d)
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The glTranslated function multiplies the current matrix by a translation matrix.
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glTranslated(Double, Double)
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The glTranslated function multiplies the current matrix by a translation matrix.
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glTranslated(Double, Double, Double)
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The glTranslated function multiplies the current matrix by a translation matrix.
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gluUnProject
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glVertex2d(XVertex2d)
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Specifies a 2d vertex.
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glVertex2d(Double, Double)
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Specifies a 2d vertex.
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glVertex3d(XVertex3d)
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Specifies a 3d vertex.
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glVertex3d(Double, Double, Double)
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Specifies a 3d vertex.
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Triangulate
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OpenGL Tesselator를 이용하여 정점들을 잇는 삼각망을 구한다.
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TriangulateDelaunay(XVertex3d, XVertex3d, String)
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정점들을 잇는 들로네 삼각망을 구한다.
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TriangulateDelaunay(XVertex3d, XVertex2i, XVertex3d, String)
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정점들을 잇는 들로네 삼각망을 구한다.
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xglVertex3d(XVertex3d)
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Specifies a 3d vertex.
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xglVertex3d(Double, Double, Double)
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Specifies a 3d vertex.
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