XGraphics Methods |
The XGraphics type exposes the following members.
Name | Description | |
---|---|---|
GetBoundaryOfTriangleLump |
Triangulation을 입력하여 Vertex점 순서를 출력한다.
| |
GetEdgesFromTriangles |
Triangulation을 입력하여 Edge 순서를 출력한다.
| |
glAlphaFunc |
The glAlphaFunc function enables your application to set the alpha test function.
| |
glBegin |
The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
| |
glBindTexture |
The glBindTexture function enables the creation of a named texture that is bound to a texture target.
| |
glBlendFunc |
The glBlendFunc function specifies pixel arithmetic.
| |
glCallList | ||
glColor |
Sets the current color.
| |
glColor3d |
Sets the current color.
| |
glColor3f |
Sets the current color.
| |
glColor4d |
Sets the current color.
| |
glColor4f |
Sets the current color.
| |
glDisable |
The glEnable and glDisable functions enable or disable OpenGL capabilities.
| |
glEnable |
The glEnable and glDisable functions enable or disable OpenGL capabilities.
| |
glEnd |
The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
| |
glEndList | ||
glFrontFace |
The glFrontFace function defines front-facing and back-facing polygons.
| |
glGenLists | ||
glGetDoublev | ||
glGetError | ||
glGetFloatv | ||
glGetIntegerv | ||
glGetString | The glGetString function returns a string of GL states. | |
glLineStipple |
The glFrontFace function defines specify the line stipple pattern.
| |
glLineWidth |
The glLineWidth function specifies the width of rasterized lines.
| |
glLoadMatrixd | ||
glLoadMatrixf | ||
glMatrixMode |
The glMatrixMode function specifies which matrix is the current matrix.
| |
glNewList | ||
glNormal3d(XVertex3d) |
Sets the current normal vector.
| |
glNormal3d(Double, Double, Double) |
Sets the current normal vector.
| |
glPointSize |
The glPointSize function specifies the diameter of rasterized points.
| |
glPopMatrix |
The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
| |
glPushMatrix |
The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
| |
glReadBuffer | ||
glReadPixels | ||
glRotated(XAngle, XVertex3d) |
The glRotated function multiplies the current matrix by a rotation matrix.
| |
glRotated(Double, Double, Double, Double) |
The glRotated function multiplies the current matrix by a rotation matrix.
| |
glScaled(XVertex3d) |
The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
| |
glScaled(Double, Double, Double) |
The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
| |
glTexCoord2d(XVertex2d) |
Sets the current texture coordinates.
| |
glTexCoord2d(Double, Double) |
Sets the current texture coordinates.
| |
glTexCoord2f |
Sets the current texture coordinates.
| |
glTexCoord3d | ||
glTranslated(XVertex2d) |
The glTranslated function multiplies the current matrix by a translation matrix.
| |
glTranslated(XVertex3d) |
The glTranslated function multiplies the current matrix by a translation matrix.
| |
glTranslated(Double, Double) |
The glTranslated function multiplies the current matrix by a translation matrix.
| |
glTranslated(Double, Double, Double) |
The glTranslated function multiplies the current matrix by a translation matrix.
| |
gluUnProject | ||
glVertex2d(XVertex2d) |
Specifies a 2d vertex.
| |
glVertex2d(Double, Double) |
Specifies a 2d vertex.
| |
glVertex3d(XVertex3d) |
Specifies a 3d vertex.
| |
glVertex3d(Double, Double, Double) |
Specifies a 3d vertex.
| |
Triangulate |
OpenGL Tesselator를 이용하여 정점들을 잇는 삼각망을 구한다.
| |
TriangulateDelaunay(XVertex3d, XVertex3d, String) |
정점들을 잇는 들로네 삼각망을 구한다.
| |
TriangulateDelaunay(XVertex3d, XVertex2i, XVertex3d, String) |
정점들을 잇는 들로네 삼각망을 구한다.
| |
xglVertex3d(XVertex3d) |
Specifies a 3d vertex.
| |
xglVertex3d(Double, Double, Double) |
Specifies a 3d vertex.
|