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XDL

NXPlanetLayerVectorEditorModify Method

원본 객체와 수정 객체를 입력하여 편집 스택에 추가한다.

Namespace:  Pixoneer.NXDL.NXPlanet
Assembly:  NXPlanet (in NXPlanet.dll) Version: 2.0.3.31
Syntax
C#
public bool Modify(
	ref ArrayList originObjs,
	ref ArrayList modifyObjs
)

Parameters

originObjs
Type: System.CollectionsArrayList

[Missing <param name="originObjs"/> documentation for "M:Pixoneer.NXDL.NXPlanet.NXPlanetLayerVectorEditor.Modify(System.Collections.ArrayList@,System.Collections.ArrayList@)"]

modifyObjs
Type: System.CollectionsArrayList

[Missing <param name="modifyObjs"/> documentation for "M:Pixoneer.NXDL.NXPlanet.NXPlanetLayerVectorEditor.Modify(System.Collections.ArrayList@,System.Collections.ArrayList@)"]

Return Value

Type: Boolean
과정을 완료하면 true를 반환하고, 그렇지 않으면 false를 반환한다.
See Also