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XDL

NXPlanetViewSetLightingFactor Method

빛 효과를 위한 주변광, 분사광(diffuse), 반사광(specular) 비율을 설정한다.

Namespace:  Pixoneer.NXDL.NXPlanet
Assembly:  NXPlanet (in NXPlanet.dll) Version: 2.0.3.31
Syntax
C#
public void SetLightingFactor(
	float ambient,
	float diffuse,
	float specular
)

Parameters

ambient
Type: SystemSingle
주변광 비율(0.0 ~ 1.0). 기본값 : 0.0
diffuse
Type: SystemSingle
분사광 비율(0.0 ~ 1.0). 기본값 : 1.0
specular
Type: SystemSingle
반사광 비율(0.0 ~ 1.0). 기본값 : 0.5
See Also