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XVertex4dNormalize Method
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이 객체의 값을 노멀라이즈한다.
Normalization은 다음과 같다 : (x = x/sqrt(x*x + y*y + z*z + w*w), y = y/sqrt(x*x + y*y + z*z + w*w), z = z/sqrt(x*x + y*y + z*z + w*w), w = w/sqrt(x*x + y*y + z*z + w*w)).
Namespace: Pixoneer.NXDLAssembly: NXDL (in NXDL.dll) Version: 2.0.3.38
Syntax
See Also