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XDL

XVertex4dNormalize Method

이 객체의 값을 노멀라이즈한다.
Normalization은 다음과 같다 : (x = x/sqrt(x*x + y*y + z*z + w*w), y = y/sqrt(x*x + y*y + z*z + w*w), z = z/sqrt(x*x + y*y + z*z + w*w), w = w/sqrt(x*x + y*y + z*z + w*w)).

Namespace:  Pixoneer.NXDL
Assembly:  NXDL (in NXDL.dll) Version: 2.0.3.31
Syntax
C#
public void Normalize()
See Also