NXPlanetLayerCompositesGenShaderCodeEdge Method |
Namespace: Pixoneer.NXDL.NXPlanet
NXPlanetLayerComposites nxPlanetCompLayer = new NXPlanetLayerComposites(); // Initialize layer and add to View // ... string code = nxPlanetCompLayer.GenShaderCodeEdge(); nxPlanetCompLayer.SetShaderAlgorithm(code); nxPlanetCompLayer.Invalidate();