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XDL

XGraphics Methods

The XGraphics type exposes the following members.

Methods
  NameDescription
Public methodStatic memberGetBoundaryOfTriangleLump
Triangulation을 입력하여 Vertex점 순서를 출력한다.
Public methodStatic memberGetEdgesFromTriangles
Triangulation을 입력하여 Edge 순서를 출력한다.
Public methodglAlphaFunc
The glAlphaFunc function enables your application to set the alpha test function.
Public methodglBegin
The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
Public methodglBindTexture
The glBindTexture function enables the creation of a named texture that is bound to a texture target.
Public methodglBlendFunc
The glBlendFunc function specifies pixel arithmetic.
Public methodglCallList
Public methodglColor
Sets the current color.
Public methodglColor3d
Sets the current color.
Public methodglColor3f
Sets the current color.
Public methodglColor4d
Sets the current color.
Public methodglColor4f
Sets the current color.
Public methodglDisable
The glEnable and glDisable functions enable or disable OpenGL capabilities.
Public methodglEnable
The glEnable and glDisable functions enable or disable OpenGL capabilities.
Public methodglEnd
The glBegin and glend functions delimit the vertices of a primitive or a group of like primitives.
Public methodglEndList
Public methodglFrontFace
The glFrontFace function defines front-facing and back-facing polygons.
Public methodglGenLists
Public methodglGetDoublev
Public methodglGetError
Public methodglGetFloatv
Public methodglGetIntegerv
Public methodglGetString
The glGetString function returns a string of GL states.
Public methodglLineStipple
The glFrontFace function defines specify the line stipple pattern.
Public methodglLineWidth
The glLineWidth function specifies the width of rasterized lines.
Public methodglLoadMatrixd
Public methodglLoadMatrixf
Public methodglMatrixMode
The glMatrixMode function specifies which matrix is the current matrix.
Public methodglNewList
Public methodglNormal3d(XVertex3d)
Sets the current normal vector.
Public methodglNormal3d(Double, Double, Double)
Sets the current normal vector.
Public methodglPointSize
The glPointSize function specifies the diameter of rasterized points.
Public methodglPopMatrix
The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
Public methodglPushMatrix
The glPushMatrix and glPopMatrix functions push and pop the current matrix stack.
Public methodglReadBuffer
Public methodglReadPixels
Public methodglRotated(XAngle, XVertex3d)
The glRotated function multiplies the current matrix by a rotation matrix.
Public methodglRotated(Double, Double, Double, Double)
The glRotated function multiplies the current matrix by a rotation matrix.
Public methodglScaled(XVertex3d)
The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
Public methodglScaled(Double, Double, Double)
The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.
Public methodglTexCoord2d(XVertex2d)
Sets the current texture coordinates.
Public methodglTexCoord2d(Double, Double)
Sets the current texture coordinates.
Public methodglTexCoord2f
Sets the current texture coordinates.
Public methodglTexCoord3d
Public methodglTranslated(XVertex2d)
The glTranslated function multiplies the current matrix by a translation matrix.
Public methodglTranslated(XVertex3d)
The glTranslated function multiplies the current matrix by a translation matrix.
Public methodglTranslated(Double, Double)
The glTranslated function multiplies the current matrix by a translation matrix.
Public methodglTranslated(Double, Double, Double)
The glTranslated function multiplies the current matrix by a translation matrix.
Public methodgluUnProject
Public methodglVertex2d(XVertex2d)
Specifies a 2d vertex.
Public methodglVertex2d(Double, Double)
Specifies a 2d vertex.
Public methodglVertex3d(XVertex3d)
Specifies a 3d vertex.
Public methodglVertex3d(Double, Double, Double)
Specifies a 3d vertex.
Public methodStatic memberTriangulate
OpenGL Tesselator를 이용하여 정점들을 잇는 삼각망을 구한다.
Public methodStatic memberTriangulateDelaunay(XVertex3d, XVertex3d, String)
정점들을 잇는 들로네 삼각망을 구한다.
Public methodStatic memberTriangulateDelaunay(XVertex3d, XVertex2i, XVertex3d, String)
정점들을 잇는 들로네 삼각망을 구한다.
Public methodxglVertex3d(XVertex3d)
Specifies a 3d vertex.
Public methodxglVertex3d(Double, Double, Double)
Specifies a 3d vertex.
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